ROT (vertical slice)


A man finds himself between worlds after a tragic accident.


Grave Reaper Cushions presents a work-in-progress build of a Game Boy adaptation of the 2018 short film ROT - Silent Hill by Corridor Digital, made in GB Studio.

More information on the movie here.

This is an entry for Scareverse Jam '23.

If you like what I'm doing and want to help me make more of it, consider becoming a supporter on Patreon.

Thanks for looking.

Download

Download
ROTdemo1.gb 512 kB
Download
ROTdemo1.pocket 512 kB
Download
ROTdemo1+SameBoy.zip 1 MB

Install instructions

You can play the game in the browser window or download the .gb file to run in a Game Boy emulator of your choice, or the .pocket file for use with the Analogue Pocket device.

Alternatively, Windows users can download "ROTdemo1+SameBoy.zip", extract the enclosed folder and launch the game using the .bat file in the main directory.

Development log

Comments

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Can this game run on a gameboy color using a flash cart.

Yes. I've never tested it myself, but the purpose of the engine is to output roms compatible with the original hardware ๐Ÿ‘

Cool, thanks for the quick reply ๐Ÿ‘

(1 edit) (+1)

Played it through. Surprisingly well made. I didn't watch the movie. So I checked it out after finishing the demo. Amazing, you've managed to demonstrate the scenes in the movie in your own way. It's pretty impressive! I look forward to the hospital scene and the rest of the game. Do you have a time of release plan?

Thank you for your kind words ๐Ÿ˜Š

I'm not quite ready to confidently declare a time frame for any of the projects I'm working on in general at the moment, however, after the next jam entry I make (a much quicker project), the full version of ROT will likely be the main thing I work on, and with a lot of the groundwork already in place thanks to this demo, it should be done fairly soon...

๐Ÿคž๐Ÿคž๐Ÿคž๐Ÿคž๐Ÿคž (I have no idea how long "soon" is going to be... ๐Ÿ˜ฌ)

Another factor that may add to the dev time: I've announced within the game that there's a hospital level in the works. The plan was to go there twice, to a "dark" version on the second trip, followed by a transitional run through dark streets to the final area, and little branches that will affect which ending the player gets to see. This is a stripped-back version of the earliest ideas I had, which would have added a few extra levels along the way, but were the first cuts in order to even begin meeting the deadline.

Now that the jam's done, I'm tempted to add those cut areas back in ๐Ÿค”

(And I'm realising this reply makes for a pretty good devlog, so I'm going to literally copy/paste this onto the main page... ๐Ÿ‘)

Thanks again, and watch this space...!

(+1)

Thanks for the reply. Now I'm more interested in the next version. Just played it again, still like what I've seen.
Best regards!