What's next?


Obviously calling something a "vertical slice" infers that there's going to be a completed project somewhere down the line. To that end, I'm copy/pasting my reply to Mirakuru Isakov from the comments section:

I'm not quite ready to confidently declare a time frame for any of the projects I'm working on in general at the moment, however, after the next jam entry I make (a much quicker project), the full version of ROT will likely be the main thing I work on, and with a lot of the groundwork already in place thanks to this demo, it should be done fairly soon... 

๐Ÿคž๐Ÿคž๐Ÿคž๐Ÿคž๐Ÿคž (I have no idea how long "soon" is going to be... ๐Ÿ˜ฌ)

Another factor that may add to the dev time: I've announced within the game that there's a hospital level in the works. The plan was to go there twice, to a "dark" version on the second trip, followed by a transitional run through dark streets to the final area, and little branches that will affect which ending the player gets to see. This is a stripped-back version of the earliest ideas I had, which would have added a few extra levels along the way, but were the first cuts in order to even begin meeting the deadline.

Now that the jam's done, I'm tempted to add those cut areas back in ๐Ÿค”

Watch this space...!

Get ROT (vertical slice) [Scareverse Jam '23]

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