Post-Jam Assessment (and plans for the inevitable update...!)


Things that are going to need fixing:

  • Can you tell the opening cutscene was thrown together within the last hour of the jam? I had ideas for some extra visuals, but obviously prioritised putting the core game together first. This version still looks pretty good all the same, if I say so myself. Less forgivable on the other hand is...
  • The botched loop in the opening theme. I'm not even sure what happened there: I had the patterns all set up; one opening pass without the drone bass, then two with. Then somehow that second pass ended up with a pattern of silence interrupting it. Ah well. Fixed it in the project, so that Underlier: D;D DX Edition is already off to a fine start... 👍

Moving forward:

  • The very first thing I made for U:D;D was a version of the deep-sea suited protag which used the full three shades of Game Boy Sprite Green - executive decisions were then made as to which areas of mid-tone were going to get highlighted and which were to become shadow. As much of an enjoyable exercise this Black & White jam has been, I can't help but look at the assets I've made and imagine how much better they'll get with mid-tones, not to mention Color Mode... 🎨 Also my eyes have gone funny from all the extreme contrast... 😵
  • I had ideas for other spooky scenes which got cut for time. Those will be added to DX Edition.
  • Fun fact: I've been carrying the name Underlier around for a couple of years or so, when it was going to be the name of an entry into the HPS1 Summer of Shivers Jam; I never finished that one. I envisaged an underwater horror-themed six-degrees-of-freedom FPS in which the player pilots a small-yet-nimble sub around sunken wreckage and fighting off... things. It wasn't so much scrapped as indefinitely postponed, mostly until I learn how to make 6DoF FPSs. I'm very much on a GB Studio kick right now, but I've dabbled with Godot before, and as soon as I get back to it, 6DoF tests are absolutely on the cards.

Right, I need a lie down... 🥴

Files

UDDweb.zip Play in browser
Feb 15, 2023
Underlier_Deeper_Darker.gb 512 kB
Feb 15, 2023
Underlier_Deeper_Darker.pocket 512 kB
Feb 15, 2023

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(2 edits)

Edit:

I also spelled Burmester's name wrong... 🤦‍♂️

Edited edit:

All the sound effects for the jam version were made using GB Studio's internal set-up. It does the job, but certainly has its limits. There's a neat tutorial by Tronimal on YouTube that expands the scope of what sounds can be made, so I'll be looking into that not just for the updated version of Underlier but for future GB Studio projects in general.