Riding a Giant Rabbit through Six Degrees of Prototyping [Summer of Smut Jam]
A downloadable prototype for Windows
Riding a Giant Rabbit through Six Degrees of Prototyping
In which sex shop proprietor Morag field tests the advanced features of the hot new Lapin Voyageur 9000...
Six-Degrees-of-Freedom styled 3D shooter made for the Summer of Smut Jam.
Check out the rest of Morag's adventures here!
I'm stipulating that this is a prototype because, welp, there's not much to do at the moment. But it does lay some important foundations: I absolutely have plans to grow this into something much bigger and more satisfying...
(fnarr!)
CONTROLS
- Mouse: turn and pitch
- W/S: forward/reverse
- A/D: slide left/right
- Q/E: roll left/right
- Space: slide up
- Left Shift: slide down
- Left Mouse Button: primary fire
- Right Mouse Button: secondary fire
- Esc/Alt+Enter: toggle fullscreen
- Tab: unlock/lock mouse
- Z/X/C: change view:
- Z: left shoulder camera
- X: first-person camera
- C: right shoulder camera
- R: reset scene
GAMEPAD ONLY PARTIALLY SUPPORTED!
- Right Trigger/Left Trigger: forward/reverse
- Left Stick: slide up, down, left, right
- D-Pad Left/Right: roll left/right
- Right Bumper (or equivalent): primary fire
- Left Bumper (or equivalent): secondary fire
- Start (or equivalent): toggle fullscreen
- A (or equivalent): unlock/lock mouse
- X/Y/B (or equivalent): change view
- Select (or equivalent): reset scene
RIGHT STICK TURN AND PITCH NOT IMPLEMENTED AT THIS TIME!
Known issues:
- Sometimes the jiggle is jank... ๐ (I found that making small circles with the mouse somewhat fixes things... You'll see what I mean...)
- There are clipping issues with elements of Morag's outfit (my first fully-rigged 3D character, tho... ๐ค)
- The third-person cameras easily clip through the environment
- Objects between the third-person cameras and the player will obscure the view
- The projectiles are supposed to make an additional sound on impact, but it's consistently inaudible and I haven't figured out why yet ๐ค
Shoutout to the following YouTube channels for invaluable tutorials:
- DillonDev
- GDQuest
- Godot Learning
- LukeRS
- Master Albert
- endritDev - Yellow Hat Games
- Magellanic Games
- rayuse rp
- Pirate Chip Games
- Generalist Programmer
And special shoutouts to Skaruts on reddit for the 6DoF rotation solution, Bauxite Dev for the Jigglebone addon and Metcha Design (ใกใใใฃ่จญ่จ) for the Jigglebone addon fix.
Made in Godot 3.5
3D character models made in Blender
3D environment made in Crocotile3D
Textures made in Aseprite
Music created in GB Studio and edited in Audacity
Includes sound effects from FilmCow Royalty Free Sound Effects Library Vol. 3
If you like what I'm doing and want to help me make more of it, consider becoming a supporter on Patreon.
Status | Prototype |
Platforms | Windows |
Rating | Rated 2.0 out of 5 stars (3 total ratings) |
Author | Grave Reaper Cushions |
Genre | Shooter |
Made with | Blender, GB Studio, Audacity, Godot, Aseprite, Crocotile 3D |
Tags | 6dof, Adult, chiptune, Erotic, Female Protagonist, First-Person, Lewd, NSFW, Pixel Art, Third Person |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Download
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Comments
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Our shortest review of a lewd game with one of the longest titles we have ever seen!
Riding a Giant Rabbit through Six Degrees of Prototyping! Enjoy....whatever this is?!?!
Ah, validation... ๐
๐ Thanks, guys! ๐๐ฅณ
This franchise continues to be a strange experience.
The six degrees of movement is a bit awkward in the confines of a normal hallway, but neat. Aiming stopped working after I toggled 3rd person off and on.
Hmm, that aiming issue's a new one to me ๐ค
I'll keep an eye on that one
Cool to see the sex toys heroine in 3D! I like the model, she's got her own style and follows the proportions of the sprite. A small idle animation would really bring her to life. Maybe there can be some sort of room or segment with 3rd person view so you could see her from the front?
The view orientation gets weird at times, but it feels like part of the game, so I'm ok with it. Gameplay reminds me of Descent and the controls feel good, but it may be hard to judge how tight they need to be until some challenge is introduced. The only thing the controls may need is autofire if the player is intended to have infinite ammo.
Nice work on the prototype, hope you'll get a chance to expand it into something bigger!
Thanks Impy! ๐
This is very much the version 0.1 of the character model: I made a few schoolboy errors during the process, especially regarding rigging and exporting (Morag with noodle-limbs is not a great look... ๐ฌ), so moving forward she's absolutely going to have more movement to her. Naturally I'm also thinking cutscenes, plus the series can fit a variety of game styles, which in turn means a bunch of different ways for players to take a good look at her...
๐ง
I had an idea for at least two other weapon types, but I'll unveil those in a subsequent release. For now, I gotta say, I'm particularly impressed with how the "railgun" (๐ง๐ง๐ง) turned out; in a "final" version of the game, that'd absolutely have an ammo limit, as it's intended as a treat in terms of both gameplay function and just in concept.
Although it definitely needs a bigger collider ๐ค And the player needs a crosshair ๐ค and and and... ๐ค๐ค๐ค