If I'm remembering correctly, it's one variable to track map position, one to track direction, and a heck of a lot of the "Camera Move To" event. Thankyouverymuch ๐
and thanks for the info! i only recently discovered how useful "camera move to" can be to get around GB Studio's fade out function for pacing (and for jump scares lol)
โ Return to punch
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wow! i can only imagine how you pulled this off with GB Studio...really impressive!
If I'm remembering correctly, it's one variable to track map position, one to track direction, and a heck of a lot of the "Camera Move To" event. Thankyouverymuch ๐
Oh hey, I've just seen that you're part of flower studio ๐
Haven't checked out Dead Names yet, but Shoot-Out! and The Melting Apartment were great! ๐๐
whoa, thank you so much ๐
and thanks for the info! i only recently discovered how useful "camera move to" can be to get around GB Studio's fade out function for pacing (and for jump scares lol)
Good work, pal ๐