Tweaks


So I made a few adjustments to Ghost- and Runaways:

Ghost:

  • Unchecked "Use Collisions" on the enemy ghosts' Move To events, meaning they actually pass through environmental objects - and each other - now (so a lot more ghost-like)
  • Altered the end boss's On Update events so it only slows down instead of stopping when it gets hit
  • Boosted the boss's speed and HP (it's an actually frantic fight now...!)

Runaways:

  • Fixed up the title screen image so there is no longer this one off-colour pixel in the top-left corner... ๐Ÿ˜ค
  • Attempted to fix the soft-lock bug from the first build (see previous devlog). I don't think it's fixed the problem yet, tho... ๐Ÿ˜ฌ
  • Slightly nerfed the shotgun, sort of. Given how the shotgun works, basically every shot puts a lot more stuff on screen for a brief period, and a lot of the crashes and kernel panics I'd received during testing tended to coincide with shotgun use. I reduced the lifetime of each projectile which makes up a single shot, which has the knock-on effect of reducing the shotgun range. This being said, it's a videogame shotgun - limited range makes it tactical ๐Ÿง. I'm not sure if it's solved the problem tho ๐Ÿค”.

Get GRC presents SUPER AGBIC 3-IN-1!!! [A Game By Its Cover 2023]

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