Done...!


It's up, and it's a little jank on account of copious slowdown in places, plus some other aspects that didn't work as intended (with the exception of the big guys who show up after the exit has been opened, the bigger enemies are supposed to stay dead, yet most of them respawn... ๐Ÿค”), and the sounds are still the basic out-of-the-box GB Studio events, but on the whole I'm happy with it; it's a new milestone in my understanding of the engine.

I'd go into more detail, but I'm knackered, so a more comprehensive post-mortem is going to have to wait...! ๐Ÿ˜ต

Files

StoptDed_v1_web.zip Play in browser
Apr 22, 2023
StoptDed_v1.gb 256 kB
Apr 22, 2023
StoptDed_v1.pocket 256 kB
Apr 22, 2023

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